Furillen news and views

The sim has been busy with visitors throughout the past week. It’s been intriguing to see the numbers divide roughly half between ground and city. Those who have enjoyed parking their avatars on the ground for hours on end continue doing so, while some of the city’s more secretive spaces are slowly unveiling themselves to visitors with a little more patience and a willingness to explore.

The refinements keep on coming, too, even though we keep saying ‘enough is enough’. The old apartment block near to Chinatown has given way to several new buildings, including a weed cafe and blues bar, and an extravagantly priced coffee factory (check out the chalk board outside). The Chinatown area itself has also been expanded and improved, as has the area around the gym and the walkway (‘Poison Ivy’) behind The Cat Mews.

There have also been changes underground. Having rewatched Christopher Nolan’s amazing Dark Knight Trilogy, I felt that we had to install a chemistry lab, and you’ll find this right next to Sionis Industries. We also managed to connect the two tunnel systems – the sewer system and the bank vault tunnels – and you can cross from one to the other by passing on through the lab.

Finally, and well over a week ago now, we found a spot for our version of Wayne Tower. This had been part of the city from the beginning, but gave way for a while because I wasn’t happy with the skyline where it was. Now it sits behind Arkham Asylum, giving height to that corner of the sim without overshadowing other tall buildings. It’s huge … so teleport to the top, set your draw distance to the max, and enjoy the view …

Talking of views, here are some recent highlights, taken from both ground and city during the past ten days or so. The sheer range and variety – and consistent high quality – of the images on display here underlines that the sim offers incredibly rich pickings to photographers …

Midnight at Furillen City

Still Feel Like Your Man

Untitled

Did you ever dance with the devil in the pale moonlight?

Between Fantasy & Reality

Every Moon needs the Sun...

Furillen City

Lonely landscapes 1

Fogbound off Furillen

wandering_world485

Open sea

Furillen city

Abandoned Cars.. @ Furillen City

City Night

At the coast

On The Cat Mews Street

séparer par un mur

Furillen

Somewhere in the night

2017-04-07- Le jardin déglingué (Ramshackle Garden)

Krack

Chinatown

I am Catwoman. Hear me roar.

wandering_world487

Furillen

~Furillen~

The Janitor

Ankle injuries

I've got your back...

wandering_world488

Tessellate

the window II

No taxi

Sabrymoon wearing E-Clipse Design Jin Suit and Gloves @ The Black Fair 2017 and Chemical Princess Pantalone Mask @ Bodyfy event

we are...

wandering_world489

This  smile is  a mask

Good company

Someone I don´t know

darkened truths

Running up that hill

You Don't Own Me

Babel

crossroad #youarehere

Endless Night

Lost in a daydream

Last Tango in Paris

12042017

a little unsteady

wandering_world491

Looking Through

W

Life Leaver

Vic Taur

Painted on canvas

Only Flaw

Always look on the bike side of life

wandering_world492

Still Life

Into Shadows

:.  all at once  .:

flashback

"Czasami  mi Ciebie brak,choć nawet nie jesteś mój..."

Scrolling the retro Ipad...

In The Dark Corners

Hit Willie

~ εmo ~ *274 @Furillen

Quiet...

◦

Not a single day goes by...

Captive

My Sweet Song

Red Woman

Update from Gotham

It’s been a week since Furillen City opened, and we’ve had around two thousand visitors. Having said “that’s it, we’re finished” a few days ago, we immediately went and changed one or two things. The old, atmospheric but somewhat ‘primmy’ Trident Intercontinental Shipping building has been replaced with a mesh building that has a smaller land impact and better textures. It should make a good gallery, and we’ll be arranging an exhibition or two in due course. I also replaced the road system – again, a combination of more efficient mesh and (marginally) better-looking textures were behind this. The new roads look very similar otherwise, most people wouldn’t even have noticed. The guestbook has been quite busy – entries are published here – and I wrote an updated city guide with more information about the reasoning behind this build.

There have been one or two comments about lag. On the one hand, lag is inevitable whenever there are a lot of avatars on a sim, and once the numbers rise to around fifty nobody should be surprised by it. On the other hand, having so much stuff in the sky, with so many textures, will generate some issues, and we are tracking those down and dealing with them one by one – whether the problem is a script or clashing textures, or over-sized prims.

Having made the changes just mentioned, I would say that lag problems are minimal now, certainly in tests we are getting very good time dilation and frames per second stats. As this blogger points out, there does seem to be a periodic ‘freezing’ issue, and I think this usually coincides with an avatar landing at the sim. I tried tackling this by removing the orb that tracks visitors and sends greetings, but this does not seem to be the problem. It may just be the server, and I will investigate this next.

We held the ‘official’ opening party a couple of nights ago in the Iceberg Lounge and there were some great costumes. I decided to be Scarecrow (see Mareea’s picture right at the bottom of this post), we had a mini-batman, a few examples of Harley Quinn, and plenty of other comic book characters including a rather sleek and shiny Superman. My favourite costumed visitor so far was a splendid Penguin, which I wish I’d snapped at the time. I think the avatar wearing it was on a photo shoot, and I’ll link to what they took if I find it. (Update: I found a picture of this avatar here.)

Talking of pictures, here are the highlights so far …

Favorite place to hang

He couldn't resist

Naxos Wayne

wandering_world477

Untitled

Dining Room, Stately Wayne Manor

Incy Wincy Spider

The City

Piano Grande

Papa Emeritus

HARLEY QUINN

Dancer in the dark

observing the new area...

wandering_world478

Furillen City

Joker ... is here 1

Joker ... is here 2

Humanity...

Furillen

Antiques

Joker... is here 7

Gotham

Baron Eidolon

Untitled

Being. Jax.

...is Missing

T-Rex is coming to the City

Back Room

Just An Illusion

Gold

The Beast and The Beauty

wandering_world480

Walking with a Ghost

Furillen

End of a tunnel #myass

furillen, SL

Joker ... is here 4

Gotham Furillen City

2017-04-02-Furillen

Furillen city. Pandora Empire. (the Pandora' box is still closed)

furillen, SL-artist's studio

"However dark and scary the world is right now, there will be light." Gotham TV Series

Courtyard Cafe

When my feet get bored of travelling

Furillen Grand Prix

Wasted...

Furillen city. The stage

Memories of a room

Wayne Manor @ Furillen

There is no justice among men...

Super Freak

Let's Dance

The Enormity Of It All

Furillen

The Master of Ceremonies

Next …

So we’re done building Furillen City. For now. And as this great picture from Wurfi shows, it looks pretty good.

Furillen City

But of course, we never really finish. Just today, we added the art studio behind Cat Mews, filling in the last (lateral) ‘dead spot’ on the main sim platform at 3400 metres. We’ll surely add more, and tinker with what we have. But for now, that’s enough … and we hope you enjoy visiting this place as much we enjoyed building it.

Having spent most of the spare time I had during three rather intense weeks putting the city together, I must admit to feeling some trepidation when we opened two nights ago. This was mainly trepidation at suddenly having to share the space! But in fact, seeing people beginning to occupy the city, visiting some of my own favourite spots, and just hanging out on the streets – sitting and watching – brought genuine pleasure as everything started coming to life. Long may this continue.

So … what now?

Well … in the City itself, we’ll be taking advantage of the higher avatar limit by holding music events (including live events) and exhibitions at the various venues we’ve created. We have identified where the exhibition space will be, and there are at least four spaces where music events can – and will – be held. This starts on Tuesday, when there will be a batman-themed party – what else? – in one of the sewer rooms. So get out your costumes and avatars and come along. And actually, any superhero or comic book character will do – just bring whatever you have.

And watch this space for news of more events.

Meanwhile, having barely visited the ground at the sim for the past three weeks, we dropped down today and installed an old favourite from La Digue du Braek, Maison du pendu loon-plage, which I wrote about here. It means losing the ferry for a while, but nothing stands completely still … even at Furillen.

maison furillen 01_006 copy

Mapping the city

Here are some maps I made today. The first is at the city’s main landing point and gives an approximation of where everything is … above ground.

furillen city map borders centre

You’ll notice one or two changes from the information contained in my last post, as some buildings have been removed (e.g. The Stacks & Wayne Tower) to make way for some last minute but significant additions (e.g. Joker’s Funland, Gotham National Bank, Glucose Park, Bakery). We also moved the hotel.

Then there is the underground map. This has been drawn like a subway map, and besides seeing it at the landing point, you’ll find this map in various locations below ground.

tunnels with no you are here

We’ll be opening soon!

Furillen City Guide

As we approach the opening of Furillen City to visitors, I thought it might be interesting to make a list of things you’ll soon get to see.

joker_003 copy

The city basically consists of a grid of two major roads (Burton Boulevard & Sprang Way) running North-South on either side of the main subway station, These roads cross a main street – 1st Street – that runs East-West alongside the main square. This grid more or less divides the city into several distinctive zones – I’d call them quarters but there are rather more than four.

These zones are:

  • Civic Zone – Gotham Square, Gotham City Hall, Gotham Cathedral, Monarch Theatre, Natural History Museum, Steampunk Museum, The Daily Planet HQ
  • Mansion Zone – Wayne Mansion, Magic Shop, bookstore, Espresso Cafe, hotel, antiques store, Rabbit Hole, The Cat Mews, Robinson Park
  • Car Park Zone – apartments, Bring N Buy store, barber shop, crackhouse, pizza restaurant, gym
  • 1st Street Zone – 54 1st St. (the Harvey Dent Campaign HQ), Gotham Warehouse, subway station, beer garden, Kane Bridge
  • Industrial Zone – Trident Intercontinental Shipping, Chinatown, the Baker Enterprises Textile Factory
  • Entertainment Zone – Gotham Studios, Fun Haus amusement arcade, Ballz of Steele bowling alley, Finnigan’s pub, the Iceberg Lounge, Billiard Hall and Casino, boxing hall, skateboard park
  • Market Zone – the covered market, vinyl record store and cafe
  • Slum Zone – The Ready Player Stacks, Greasy Diner, basketball court, abandoned store
  • Court Zone – courthouse, Arkham Asylum

While we would have built further outwards if we could, one advantage of building in the sky is that is makes subterranean building very straightforward … so we added the following underground builds, many of which are interconnected:

  • The famous Batcave (underneath Wayne Mansion)
  • The city’s subway station (on the corner of 1st Street and Burton Boulevard)
  • An underground car park, leading to
  • A massive sewer system, which contains
  • a secret room,
  • Penguin’s lair
  • the huge sewer room, and
  • My Alibi, the city’s underground club.

I’ll have more to say about these places – and I’ll publish a map – as time goes on. But as you’ll already see from this list, the Gothamesque angle is quite consistent – although the Ready Player Stacks and one or two other places have nothing to do with Batman, we just like them and think that they fit.

The build continues – we have one or spaces left to decorate as well as others that need to be finished properly – but we are close to opening time now. There will be an event when we do so – so watch this space.

Coming soon …

gothamesque 01

This has been an epic build.

I’ve been putting together a sign post for the landing point at Furillen City today. Here’s how it looks …

waypoints

… and that, essentially, is why the “couple of days” I said it would take us to finish in my last post became a week.

And we’re still going.

But the end seems to be in sight now, so watch this space for an announcement in …

… well …

a couple of days.

Furillen City

furillen city

As previously announced, we’ve been busy in the sky above Furillen, and as I’m sure the eagle-eyed have spotted, there is a new cityscape at 3500m. This has taken around a week to build so far, and I would estimate that we’ll be opening this area in a couple of days. Thanks to everyone for leaving us in peace up there, and please continue doing so. As usual, the opening will be publicised through the inworld group.

So … what kind of city will this be?

Again, some of you may have noticed telltale signs … the Monarch Theatre … a tower with a giant “W” on … a billboard advertising “Wayne Enterprises” … a monumental Justice Hall … newspaper offices … a seedy bar … a rough-looking neighbourhood where a boy might so easily witness his parents being mugged and killed … a mansion … and a cave …

We’ve watched the movies and read the comics, but visually speaking, what you’ll find is no direct copy, so for obvious (and quite notorious) legal reasons, we’ll probably just stick with “Furillen City” as a name.

It’s been huge fun to build so far, and once it opens, I hope that you enjoy visiting the city as much as we’ve enjoyed piecing it together.

Farewell to Digue

As promised, La Digue du Braek closed last night without ceremony, and we’ll be clearing the sim later on today. The sim was built in about three days; it will take just a few hours to clear. Such is SL! But as I said in my last post, there are some aspects of the sim we liked a lot and they will reappear in the future.

Meanwhile, farewell to Digue!! Here is the latest batch of pictures, which I’m pleased to say is as strong and as varied as any I’ve posted on this blog. We are not closing the flickr group because there are bound to be more in people’s files, so this won’t be my last posting of postcards from Dunkirk …

Good girls

In waiting Close

Tower Cranes

#233

Untitled

Hot Summer

High Thigh

on my way

Remote Control @*La Digue du Braek

Cole

La digue du Braek

La Digue du Braek,

La Digue du Braek

Cultivating love

A bit of life in the middle of chaos

Commit no nuisance

It was sounding "Love song"

La Digue du Braek

Opera, sculpture and literature

We are not yet born, so let’s descend.

Parallel energy...

Lady stained red

I'll Make You Laugh Whether You Want to Or Not

*I'll keep gettin' up when I hit the ground...

Farewell at La Digue

Farewell

a gloomy morning

La Digue du Braek

plus ça change

plus-ca-change

Furillen moved into a new region this week, so if you haven’t done so already, reset your landmarks to here. The move was simply a question of giving ourselves more scope to expand, with more prims to exploit (20,000, rather than 5,000), and for events, a higher avatar limit (100, rather than 20). Having ‘relaunched’ Furillen in early January with a major new layout including the hotel, fishing huts and pergola on the hill, I resisted the temptation to make further changes now. So the sim was simply replicated, and for a few days I had a the slightly bizarre experience of teleporting between two sims that were exactly the same … so much so that at once stage I began putting things back at the old sim, mistaking it for the new one.

There are, of course, some very small changes, but you’d need to have quite an eye for detail to spot them. No doubt somebody will!

So … what next?

The first priority is to close La Digue du Braek. I won’t be writing sad epitaphs for the sim, and we won’t be holding a ‘goodbye Digue’ party, as SLers are sometimes wont to do. Digue started quietly and it will end quietly (and we’ll be stealing bits of it for Furillen). The Flickr pool speaks for itself : well over a thousand pictures from 241 members in less than three months.

I always wondered about how the two sims would interact, and it was fascinating to watch. For a while we thought that Digue was going to overtake Furillen and it would be the latter that we’d have to close … but Furillen has an incredibly dedicated following, and for whatever reason the sim appears to draw in a steady stream of visitors who stay at the sim for long periods of time, day in day out. So when it came to deciding which sim to let go while we ‘re-allocate’ resources, it was a no brainer.

Furillen has changed a lot during the seventeen months of its life. It appeared quietly, with no big announcements, and grew partly because of the incredibly strong Flickr group – great photography is still a major feature of the sim, and the flow of pictures has never dried up. Then there have been popular (and, in their scale, quite unusual) events – weekends devoted to Bowie, Radiohead, and Pink Floyd when the entire sim was transformed, and the recent Star Wars rebuilds we staged over the winter vacation.

An important truth about these events was that I like building and designing sims best of all, so any excuse to rip things up and rebuild is welcome. I don’t see the point of having a sim and just letting it stand, unchanged …

There were photo competitions, parties, and a bar – all great fun, but they involved more work than I can realistically do given my real life commitments. So, more recently, Furillen has settled into just being itself, and I must say that I like it best this way.

Having said this, we all like to tinker and the sim will doubtless see more changes in the coming months, and – quite possibly – more events. We will see …

So once the last rites have been read and Digue has been closed, we’ll be messing about in the sky above Furillen and coming up with something that will enhance the sim as an interesting space to hang around, explore and enjoy art, culture and the company of others.

And if it sounds as though I haven’t much of a clue about exactly what we’re doing up there, you’d be absolutely right …