I would love to claim credit for the line of chairs on the pier, which add a touch of colour, texture and chaos to the monochrome environment of concrete and snow. But like most of Furillen’s best bits, I took my inspiration from the real Furillen. Having said this, I don’t know whether these chairs are a permanent feature of the real island or – more likely – were a temporary art installation or photo op.
In a slight deviation from the arrangement pictured above, I placed my version of the chairs further right, on the pier. To my eye they work better there, providing a focus of their own – and leaving the airstream to bask in its own glory.
Although they are not easy to capture in pictures – something odd happens with the LOD – the chairs are so popular that they now have their own Flickr group. There are many very creative images of them, either empty or with one or two people sitting.
But one of my abiding memories of the early days at Furillen is when Mich Michabo turned up and invited a group of her friends to sit. The result was deliciously surreal.
The visitor clock ticked over the 10,000 mark yesterday. That’s the number of visits (not visitors) to Furillen since mid October. The sim is often full these days, and around 350 people come by each day. For a sim that started from nothing in October; was built ad hoc with no grand opening; by an avatar (me) with no reputation; and with no shops or – ahem – sex balls in sight, this is pretty good going.
The interesting question is why. I was chewing this over with Cica Ghost, who in my view is (alongside Bryn Oh) the most all-round talented person on the grid. Her latest sim, Roots, is incredible, a world rich in colour, fantasy and imagination that surely captivates anyone who goes there. But the traffic has been quite low. Roots has not been included in the Second Life Destination Guide despite Cica requesting this. Shame on whoever at Linden Labs has neglected to do this. (Update: Roots finally made it into the guide … and Cica had over 4oo visitors in one night!)
But Furillen was getting high traffic even before it was placed in the destination guide. My theory is that the very active Furillen Flickr group helps a lot, generating the network effects that we tend to see on crowded sims. Second Life is a social game, after all.
Furillen is a sim that, for many people, stands for solitude and isolation. And yet a community of sorts has grown up around it, giving the place a life of its own.
We like to be together, even when we want to be alone.