Furillen 3.0

I’ll be dismantling Tatooine later today in order to free up some prims while I start building again. Endor will stay in place for a few more days, and then I’ll be restoring the sim to its more recognisable form.

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But it won’t be exactly the same as before. The latest building from the ‘real’ Furillen that I’m aiming to reproduce in Second Life is the Hotel Fabriken

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I’ve wanted to recreate this building for quite some time, having previously relied on this prefab from Soy …

Furillen

I’m a little bit reluctant to lose that building. It became quite a fixture at the sim, and we had fun decorating the rooms. But the aim has always been to reproduce as much of the original Furillen as feasible, and the main hotel is next in line. Judging from the images I’ve studied, the hotel is a low level structure – probably reclaimed – which is distinguished by clean lines and white plasterwork …

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The inside space seems to be characteristically minimalist, so I’ll be having fun with the decor once the outside structure is complete …

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I can’t say for sure when Furillen 3.0 will open, but expect the Endor exhibit to run for a couple more days and then I’ll close and refurbish the entire sim. The overall layout, too, will be have to be a little different to accommodate the hotel.

Meanwhile, Endor has proved every bit as challenging for photographers as I thought it would be. It was designed as a space to walk around – everything was placed from eye level – so landing and simply camming from the TP spot isn’t likely to yield much. This was always a forest to get lost in, a tangle of roots and dead leaves which throws up some beautiful angles on the main structures.

The colours, too, are spectacular, as is the light, as the following images testify …

"There is a crack in everything. That's how the light gets in." Leonard Cohen

Dance me to the end of the year

Qiana and Goliath

In the Forest of Endor

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http://www.tate.org.uk/art/images/work/N/N05/N05659_10.jpg

forest of furillen

Endor is open

Sneak Peek

Congrats to all of these photographers for capturing Endor so well. It’s a space I have loved spending time in, and I’ll be a little bit sorry to see it go.

Endor at Furillen

Oh, I told you it was dangerous here!― C-3PO

After the recreations of Hoth and Tatooine, the holiday Star Wars event at Furillen continues with the landscape people kept asking me about: the Forest Moon of Endor.

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This one took a few days, but is my favourite of the three. I’ve always loved forests, having recreated one on a sim I used to have in the sailing region of New England … so I relished building Endor, tree by tree. For reference, I rewatched scenes from The Return of the Jedi and took a close look at the video game, Star Wars Battlefront. In keeping with the latter, I have opted for an autumnal look – the colour palette is more varied and easier on the viewer/eye. I really like the ambience at the sim – and do turn on sounds, because having listened carefully during the Endor scenes from the movie, there is bird life aplenty on this moon.

Endor @ Furillen has some unique pieces: I started building the huge platform as an experiment just before Christmas. I’m not an accomplished builder, but it came together surprisingly well. Having intended to leave it deco-only, I then decided to make it walkable, so do make your way to the top of the platform, walk those gantries and bridges, and take a look inside the AT-AT parked alongside. The doorways were the trickiest bit for me to build, and I’m grateful to KT Syakumi for stepping in yesterday to help out with these. The doors do open – press them twice to make sure.

Then there is the giant satellite dish, which (along with the platform) is an iconic feature of so many images of Endor, such as this one …

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Last but not least, there is the Ewok village, which in the video game looks like this …

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This wasn’t easy to recreate, but I did my best and even added a rope slide, because … well, why not?

The sim will re-open later today, once I’ve added some final touches. Incidentally, Tatooine is still up in the sky, at least for the time being – just use the TP point next to the main landing point to see it.

Finally, I’ll leave you with the Princess herself …

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News from Furillen-Hoth

It seems that there are a lot Star Wars geeks on the grid – no surprise there. There have been plenty of visitors to Furillen-Hoth so far, many in costume, with one or two rezzing their own vehicles and flying around. I’ve seen quite a few people who haven’t been to the sim before, and it’s good to have some fresh faces around.

I thought it might be good to hold a gathering of the geeks. So welcome to the “younglings, younglings’ gather ’round” Furillen-Hoth Christmas party …

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Star Wars costume is essential, of course. But given that there are so many great mesh Star Wars avatars and costumes around on marketplace, and that they are so inexpensive, this is as easy as it gets. We’ll stream some party music – good bits from the movies, of course (who can resist Cantina?) – but with a bit of inventiveness we can add some space-themed music from more familiar Furillen names, like Bowie and Radiohead.

The best pictures so far range from very funny spoofs to beautiful landscapes. Do keep them coming …

Afternoon with the Solos

Attack

A suspicious conversation

On top of the icy world

They're Coming

Surrounded

ppl @ Furillen

We are not the droids you are looking for...

Nothing will ever be the same...

Invasion

Stand Your Ground

Battle of Hoth

you guys there it is!!!

Invaders of Hoth

Furillen-Hoth

And I thought we couldn’t top the Floyd week …

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The sim just had its biggest ever make-over for an event – over the weekend I started completely from scratch in order to replicate Hoth, the ice planet that features in one of the strongest movies of the entire franchise, The Empire Strikes Back. It’s Furillen’s way of celebrating this week’s release of Rogue One, which looks like being a classic. Instead of Furillen’s iconic buildings, its pier and distinctive tree-line, the sim is now a barren icy waste, as impressively massive AT-ATs bear down on the vastly outnumbered rebel base. Here is the scene from the movie …

Everything I have placed at the sim – the massive walkers, the ice cave where you land, the figures in the base and the flying ships in their hangars and high up in the sky – is relevant to this movie and the scene it depicts, the assault on Hoth. I have even been careful with the layout, using this map (flipped over, left to right) to decide where things should be …

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There is also a soundtrack to suit the new design – seven hours of music from the movies. It’s an evocative place, and even if you are not a Star Wars fan, do visit because the sense of space is typically Furillenesque.

There was an invasion of Star Wars-themed avatars the moment the sim re-opened on Sunday, with plenty of storm troopers, wookies, R2D2, C3PO and the rest, making a great scene. I will post more pictures from the sim later on this week, and visitors will surely make their own.

This one was hard work, although I enjoyed every minute, so I won’t be reverting the sim to its usual shape for a little while yet. But, as always, once the new design is gone, it will be gone forever … so catch it while you can.

Furillen news

As promised last week, there is a new building at the sim. This rather large ‘utility shed’ – beautifully meshed by KT Syakumi – contains a silo tank, and is sited next to the shelter that was placed on the sim last week. We’ve done our best to situate both structures ‘in the spirit’ of the real Furillen, where they look like this …

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I’ve put some placeholders where those benches should be, and will tweak everything over the next few weeks, but this addition really enhances the sim.

Next piece of news: we have an exhibition coming up, of real world photographs by my old friend Laura on the theme of birds …

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This is a stunning collection of pictures, so do come and support Laura – and the sim’s gallery – on Monday when the exhibition opens.

Finally, finally … as I said earlier today in a notice issued inworld, the sim does not pay for itself. It is a labour of love, for sure, but sometimes … well, sometimes it feels a little that one or two visitors take its existence for granted.

Please don’t. If the sim closes again, it really won’t re-open. Given the quality of of the unique builds there – the awesome work of KT Syakumi and Megan Prumier – this would be a big loss for the grid. One less play at the gacha machine is all it takes to help …

To those who saw the notice earlier and stopped by to chip in – thank you.