minimalist

Most visitors to Furillen comment on the wide open spaces. Some see the emptiness as beautiful, while others see it as desolate, dystopian or even depressing. But all agree that this sense of space defines the sim and explains its impact. Look beyond this, however, and there are other sides to Furillen, such as those found in the rooms of the main building. When I first built the sim, these were designed as standard hotel rooms, but this quickly became quite repetitive and predictable. While one or two such rooms remain, the other rooms have been given up to small-scale ‘installations’, usually featuring furniture of one kind or another alongside other objects that are less likely to be found in a hotel.

Everything here is about simplicity and detail: the precise arrangement of objects in a tightly defined space. These are, I think, the perfect counterpoint to the vast empty spaces elsewhere on the sim.

To me at least, these are like two sides of the same – minimalist – coin.

the cutting room 01_010

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