In terms of its basic structure, Furillen was built in around two weeks.

I planned the sim by mapping out the lines running north to south (the pier) and east to west (the trees; the electricity poles). Every structure, slag heap, tree and road was represented by a single prim block. The sim’s underlying symmetry may be difficult to see now, but it is there.

Besides distinct geometrical form, I was striving for a stark, austere atmosphere that I could see in the real Furillen. This proved more difficult to achieve, because every building I initially placed on the sim was in the ‘shabby chic’ style that is now popular in Second Life. Too cute for Furillen …

Then I found the central building of the sim, made by Soyoy. This is not cute. If anything, it is anti-cute.

soy hotel a

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